<div class="programs-tag">Figma</div>
<div class="programs-tag">Unreal Editor</div>
<a class="idlinkmain" href="#polish">[UX,UI] Render Polish</a></br>
<a class="idlink" href="#kmenus">Key Menus</a></br>
<a class="idlink" href="#icons">Icons</a></br>
<a class="idlinkmain" href="#takeaways">Takeaways</a></br>
<div style="display: flex; justify-content: center; align-items: center;"><a class="mainbutton" href="https://politessier.webflow.io/project/sifu-replay-editor">Access UX Part of Replay Editor</a></div>
One of the key features introduced to simplify the key creation was the addition of the Key Templates menu.
I had to produce icons in the style of Sifu's Artistic direction.
Designing an innovative tool for players who have a wide variety of approaches is tricky, because they will not be a one-size-fits-all solution to different workflows and habits. In the end, we ended up needing to publish tutorial guides to the Replay Editor. However its goal was achieved, as it was invested by Sifu's players who created truly beautiful, funny and even cinematographic clips of their gameplay.